Thursday, 26 February 2009

Chocolate Research Day 4

Ok, time to simulate something.
It's a very simple setup simulation, only a particle fluids emitter and one object collider.
The most important part it's tweak the "viscosity"  attribute fluid.
Chocolate in fact it's very viscosity liquid.
I think that it's a good start.



Next step, add subsurface scattering to the base shader.

No comments:

Post a Comment