Ok, time to simulate something.
It's a very simple setup simulation, only a particle fluids emitter and one object collider.
The most important part it's tweak the "viscosity" attribute fluid.
Chocolate in fact it's very viscosity liquid.
I think that it's a good start.
simulation:
http://www.vimeo.com/3875477
render:
http://www.vimeo.com/7134366
Next step, add subsurface scattering to the base shader.
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