Thursday, 26 February 2009
Chocolate Research Day 4
It's a very simple setup simulation, only a particle fluids emitter and one object collider.
The most important part it's tweak the "viscosity" attribute fluid.
Chocolate in fact it's very viscosity liquid.
I think that it's a good start.
simulation:
http://www.vimeo.com/3875477
render:
http://www.vimeo.com/7134366
Next step, add subsurface scattering to the base shader.
Monday, 23 February 2009
Chocolate Research Day 3
Time to add new feature to my shader, basically some change and randomization on the dots shape, and expose the rim shader control, created by another network.
The new network:
The new shader:
Next step will be set the base simulation with fluids.
Tuesday, 17 February 2009
Chocolate Research Day 2
Monday, 16 February 2009
Chocolate Research Day 1
For today my target will be build the base of shader, and the base parameter, very simple, and add the various features next time.
Usually i build the base shader on a simple primitive, like sphere, for focalize only colors.
The shader network for now it's very simple.
I did that in Houdini, because my research on Dynamic Fluid will be focalized on Houdini v.9.5.
But the shader teory it's the same, for all softwares.
This is the network in VEX Editor
This is the simple result

In 3d scene i have 3 standard spotlight and the standard lighting configuration (key, fill, rim).
For find a right way, i need to draw some notes on images, i find it very usefull.
At beginning was...
Hi all, my names's Leonardo and this Blog will be a sort of notepad for personal note in CGI stuff.My first personal research will be recreate liquid chocolat with particles and fluid dynamic, and then build a material (shader) with the right aspect.
First of all, i need some pictures or photograph like reference, for start my research.
So, google image can help me =)
Or that...

Or that...

Very good stuff... will be perfect for my research, very good start i think...